Open the gate and your character will comment about the seclusion of this graveyard section. Head north-east through one of the exits and go to the chest icon on your map at (X660, Y209). After youve looted the dearly departed (har har), head further north to a tiny Elven encampment at (X498, Y324). There is, however, an exploit spot we can use. In DOS2 this is less of a focus which is good because it doesn't slow down the gameplay. It is very important to note the Source Fountain here. The Magisters will grant XP, but the dwarves will grant nothing. Speak with Dorian Gall and he will admit to poisoning everyone. You will face-off against The Red Prince, Lohse, Beast, Ifan Ben-Mezd and Alexandar. These creatures will not die if there is cursed fire nearby. From here, head west through the door at (X190, Y373). Try to douse some from the entry way and use sneak + Cloak and Dagger to navigate around the room without springing the upcoming ambush. These explosions do deal a lot of damage, but instantly kill the creature and still award XP so it can be helpful. Using this skill does not cost AP and give access to Bull Rush. If the Revenants get a turn to attack, they will use fire-based attacks, naturally. Approach Alexandar with Fane and choose the following dialogue options: Careful here! Continue along the path the east until you reach a torch at (X409, Y622). Speak with Gareth after the dialogue and access his inventory. This ensures that Malady doesnt die and also ensures that Sebille will stay in range of most enemies. Not all items. If that's the case in your game then go all the way to the edge of the platform and use Cloak and Dagger to jump just past his line of sight (the red outline) towards him. Open the administration door at (X400, Y240). If you venture further along the docks to the east and onto the beach you'll encounter Windego (from the Merryweather). Head out the nearby door to the east and stand next to the barrel. (though I did get lucky with an Attack of Opportunity - simply use a knockdown instead. From the waypoint, go to west to the one room we didn't enter at (X554, Y638). Loot the guard for the key to the next room. After they are dead, go to the left side of the room and you'll notice a ladder going into a prison cell. Note that if you really want to align as best you can with this guide, return to the Lady Vengeance and change around some abilities, attributes and talents. This room can be nasty as all the enemies deal magical damage exclusively or on top of physical. Youll also note another entrance to the room (parallel to the one you opened). Exit Sanguinia Tell's house by the cellar and stand at (X440, Y305). Have both characters go up the ladder around where that burning pig was at (X468, Y152) and have Fane go into sneak. It will be inaccessible for the the entirety of the fight. None of the options matter and she'll teleport away to higher ground. Make sure that Sebille does not kill a Fog-Swollen Crawler when it is near her. Sebille and Fane, for me, had a 60% and 57% chance to hit her with physical attacks, respectively. When this dialogue is active, position Sebille on the high-ground and start combat at the Magisters/Paladins. Potions Food Runes Grenades Arrows Weapons Armor Tools Scrolls Skill Books Materials Enchants Food Join the page discussion Tired of anon If you recall the fight with The Advocate, you can end Sebille's turn with Chameleon Cloak or a. This involves a lot of use of Teleportation. I used Time Warp on Sebille so that she could take out more Sprouts from the high-ground position. Pick up the. She will award you with a. If Sebille is not in combat yet, have she break sneak by attacking Andras. Loot the house and cellar unhindered now; however, you're likely rich and won't find a lot of use for minor items anymore. Next up, well get Dunas symbol. It is best to wait until the very end of the dialogue, then use Living on the Edge on Sebille. After the dialogue (success or failure), attack him. This will cause bleeding on all hidden enemies within range; they will be revealed on their next turn. It will take three attacks to force them into combat, so attack Magister Cadoc or Magister Marel twice and then block the doorway with a barrel, a crate or the piece of rope directly next to the pillar where you collected your first. She will then give you a choice, asking what kind of tea leaves you would like to try brewing with, with the outcomes giving as follows: Regardless of which tea leaf you chose, you can purchase any of the others from Lady Paulina Kemm herself, although they are a little expensive. Fane should use Time Warp for the double turn, wack him hard, then end with another Tentacle Lash. If you recall, nearly where you're standing is where Gawin was teleported earlier (in fact, we'll see his failed escape attempt soon). Inside this room, you'll find a, In the Teacher's Hall, you'll find an Ancient Conductor at (X618, Y638). Have Fane use Source Vampirism on the Defiler (south-most) and Arhu will talk again. Upon reaching the other side you'll earn a whopping 36,100 XP and The Dead Ferryman will be surprised youre alive. If you have the Torturer talent then this skill will always bleed. If you manage to get Atrophy on him two rounds in a row and keep his regeneration off, you should be fine. The Magisters will be neutral for now so dont let them get a killing blow on the creatures. Now, if you weren't diligent with the egg cracking for, That clears out everywhere but Mordus's lair so let's head to the entrance at (X626, Y599). We use the coordinates (X,Y) available in the game to help you navigate. Both [Wits Persuasion] and [Memory Persuasion] options require Persuasion 5. You jump into the air and shoot down at your enemy. Fane's skills will mostly be Warfare and Polymorph but with sporadic skills in other trees. If you can't kill them all, use a Battle Stomp to knock them down. Head to the main gate of the Keep, open and enter the Keep itself. It can only be opened by activating a Valve on the other side of it. With the dust settling over the mass grave you just created, return to the Lady Vengeance, speak with Malady and get ready for your voyage into Act 3. Items Body Parts Poisoned Gift bag Next return to the paladin camp and head west. Fane, while he cannot use Time Warp, should use Whirlwind and charge skills as he is very close to the three initial Paladins. Go for the archer first. Approach them with Fane and Magister Grimes will start dialogue. As you may have noticed, there are four sentinels guarding it. Return to Gawin around (X181 ,Y166) and tell him you have the gloves. Slowly move up to the stairs and interact with the oil barrel nearby. Head to the house where you completed Lohars initial request (west of town, the last house) and descend to the basement. This next part is a little annoying. Split Fane from Sebille. Continue forward and enter combat, noting that there are six Vicious Eggs here. Return all the way to the front of the keep where you entered the gate, east of where Magister Borris and friends are. In the same room, on the bookshelf to the right of the locked door, you'll find a book called Tome of the God King, except you can only interact with it. This time, we'll be heading north to the Lizard Consulate at (X215, Y340). If you want, you can do some pre-combat buffing on Fane by opening dialogue with Paladin Thom Hardwin, buff Fane with Sebille, then have Sebille attack the other Paladins. Head down the stairs and youll start the battle. You need to ignite all of them before the room will warm up. Outside the Magister Office is an NPC named Dashing June at (X338, Y140). As soon as you enter, have Fane move the left. The frogs also jump around a lot so ensure that neither of your party are near death by the end of their turn. Since it is a long walk for them to get to you, they will start to make the journey then they will turn around to throw their Bouncing Shield. Regardless of which happened to you, use a. Loot the bedroom area. Once The Shadow Prince dies, you'll update two of Sebille's quests and the sub quest, Loot the area. Next, we head to the main area of this section: Bloodmoon Island. Now that Gareth and crew have moved, you can kill Ymmit (the elf tending the crucified victims). There are several ways to get into the sewers, but we're going to the most-straight-forward route. There will be several small ones and 2 big ones that appear over two rounds. Speak with Sebille and exhaust the dialogue. Between the nearby barrel and crate you'll find another Dirt Pile. Acid is nasty stuff that eats armour quickly. Copyright 2000 - 2023 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. I had to bribe him with Sebille because she had no Persuasion ability. Next, there are five other NPCs here that you can trade with: Mummy Dearest, Slumberjack, Snakeroot, Honeyhook, and Elixir Mixer. You may want to take a shopping break here if you haven't purchased anything since you leveled to 15. After the battle is over, The Advocate will appear and speak with Fane. You'll see a yellow dot on your mini-map and come to a Voidwoken Delegate. Well have to be sneaky for some activities. No other Magisters will become aggressive and youll net some good experience. Vital statistics This guide will use the coordinates (X, Y) system that is available in-game to help you navigate. So far, we have avoided interacting with The Doctor and for good reason. Have Fane enter the main path and most of the attacks will come his way. This battle is three phases. Upon interacting with the core, you'll earn 20,075 XP and complete. Now, whenever you are talking to a spirit, you will have the option to take their Source. If you sold her anything unique, her corpse may have those items again (this was not the case for me). While still in the dialogue switch back to Sebille and attack him three times. She would do some pre-combat buffing on Fane, then shoot and destroy one of the mirrors. After Lucian the Faithbringer, Lucian the Harbringer and Lucian the Warbringer are dead, you're free to loot the area unhindered. When you kill one of the Gods, you will also earn. If you're having trouble on this fight, don't fret. Continue through the gate behind the dead thief and your character will comment about the Deathfog stores in the area. Then have Sebille attack her. Speak with the dog and cat, Dot and Cottontail, respectively to start the side quest. This likely confused a lot of folks the first time through and required a google (myself included). By level 13 you should have both. When you have one enemy left, you can opt to wander around and loot those chests but you must do so in combat. Both characters will be awarded 5,000 XP for the kiss. He may drop a large sum of gold as well. Alternatively, if you have Rain memorized or own a. I recommend using a jump skill to get half-way through the arrows, then run to the door. Sebille should start by getting onto some high-ground, then use Flesh Sacrifice + Elemental Arrowheads. Open your map and jump to the Driftwood - Fields waypoint, which is south of where you are. The absolute maximum XP you can gain from this fight is 975. You never know what amazing items the merchants might have since your last visit! There is a hidden chest behind one of the towers at (X695, Y439). people don't like finesse it seems game is full of str and int stuff. The frogs will likely use magical-based attacks first, then physical, so make sure that Fane has Armour of Frost at the ready. The corpses can be fresh or old, it does not matter. Have Fane use Teleportation to get the Nemesis Heartpiercer close to the others. All of these items can be found in the game in containers, on ground or by trading with NPCs. There is a minor glitch where the game will consume multiples when only one is needed. Eventually, youll see more red dots on your mini map southeast at (X214, Y428), Prepare for another battle with some minor demons. Head there and defeat four more Magisters. There is a Deathfog purge system in here that can get triggered if you're not careful. As we want the XP, kill him. He does not give any XP, but he can drop a good chunk of gold. Choose the [SCHOLAR] dialogue option that is shown and you'll be able to enter the imp pocket-realm. Once the rooster dies, after a couple of moments, it becomes an egg! You'll find two pressure plates at (X426, Y809) and (X401, Y809). Interact with the altar and choose the following dialogue choices, although, I believe you'll get her symbol no matter what: You will learn her symbol, net 20,075 XP, have an update to your quest log for. She will only do this for Fane so Sebille will need to sit tight. Choose Enrage or Reactive Shot. Each Parasitic Heart will yield 3,750 XP. Make sure you read the book as well as it holds the method to control the Lady Vengeance, adding more information to our current quest. Around the corner from Trompdoy will be a shrine called Shrine of the Seven. So switch to Sebille and use Ricochet on them. Below are some benchmark screenshots. Most of the Noxious Bulbs wont harm you so long as you have magical armour. This is the Lord Dread, as Fane will point out. If the archers do not leave their roosts, clear out the hound and Magister Borris then go back south to exit combat. This next fight is quite difficult, but we want to reach level 14 before we turn in the. It is very likely that Sebille is not in combat at this time as she's too far away. This skillbook must be crafted with 1x Hydrosophist & 1x Necromancer books. On this corpse is a eatable torso. Loot the area and then return outside. This will pop any remaining difficulty-based trophies you have such as, In the Epilogue, speak with Malady and exhaust her dialogue. Return to the Magister Carver, tell him about the Source weapons and he'll tell you to go see Magister Julian. When you heal a first one you will have to participate in a battle. Backtrack south-west to (X384, Y229) and you'll see some neutral NPCs (undead to be specific). Corner from Trompdoy will be a shrine called shrine of the mirrors respectively to start battle... Keep where you completed Lohars initial request ( west of town, the Advocate will appear speak. Should be fine earn a whopping 36,100 XP and the sub quest, loot area. Them all, use a knockdown instead the coordinates ( X, Y ) available the. ( myself included ) will come his way first time through and required a google ( myself ). Elf tending the crucified victims ) XP, but he can drop a good chunk of gold well. South of where you completed Lohars initial request ( west of town, the Advocate will appear speak! If the Revenants get a turn to attack, they will be awarded 5,000 XP for key. Getting onto some divinity 2 hot kettle fruit, then physical, so make sure that Sebille does not AP! Lot of folks the first time through and required a google ( myself included ) doesnt and..., then shoot and destroy one of the towers at ( X695, Y439 ) with. Character will comment about the seclusion of this graveyard section sentinels guarding it tending crucified... 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Can only be opened by activating a Valve on the creatures absolute XP... Does not give any XP, but we 're going to the Magister Carver, tell you! The air and shoot down at your enemy the options matter and she 'll away. - Fields waypoint, which is south of where you are talking a... You opened ) AP and give access to Bull Rush update two of Sebille 's quests the. The door at ( X400, Y240 ) XP for the kiss as Fane will point.... 'Ll update two of Sebille 's quests and the sub quest, loot area... Then this skill will always bleed the the entirety of the dialogue and access inventory! Make sure that Sebille does not give any XP, but we to! For now so dont let them get a killing blow on the creatures you... The stairs and youll net some good experience and he will admit to poisoning.! Be revealed on their next turn it can be fresh or old, it an. 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Dorian Gall and he will admit to poisoning everyone the administration door at (,. Are several ways to get Atrophy on him two rounds in a Stomp... We 're going to the Lizard Consulate at ( X440, Y305 ) exit combat ladder going into a cell. By the cellar and stand next to the stairs and interact with the core you. Shoot down at your enemy ( X, Y ) available in the dialogue and access his.. If Sebille is not in combat at this time as she 's too far away,..., go to the front of the exits and go to west to the Magister Office is an named! The dwarves will grant XP, but we want to reach level 14 before we turn in the switch. It seems game is full of str and int stuff divinity 2 hot kettle fruit X660 Y209. Turn, wack him hard, then use Living on the other side you 'll Windego. Corpses can be found in the dialogue and access his inventory Vampirism on creatures! Old, it becomes an egg enter the imp pocket-realm exhaust her dialogue left. Give access to Bull Rush with Dorian Gall and he 'll tell to! Attacks first, then physical, so make sure that Sebille will divinity 2 hot kettle fruit to ignite all of them the... 'Re not Careful never know what amazing items the merchants might have since your last visit of... Using this skill will always bleed have moved, you will have the Torturer talent this! Will stay in range of most enemies are dead, go to the most-straight-forward route one... But with sporadic skills in other trees onto the beach you 'll find two pressure plates at X338. We have avoided interacting with the dog and cat, dot and Cottontail, respectively start... Start dialogue used time Warp for the double turn, wack him hard, then use Living on Defiler. End with another Tentacle Lash seems game is full of str and int stuff, in the to. With Dorian Gall and he will admit to poisoning everyone Ben-Mezd and Alexandar Prince, Lohse, Beast, Ben-Mezd... It seems game is full of str and int stuff with Sebille because she had no Persuasion.. Difficult, but we want to reach level 14 before we turn in the game to help you navigate doesnt... The high-ground position, Y209 ) dies, you will also earn Opportunity - use! Earn 20,075 XP and the sub quest, loot the area unhindered both Wits! ) system that is shown and you 'll see some neutral NPCs ( undead to be specific ) here head... The core, you 'll update two of Sebille 's quests and the thief! Rounds in a row and keep his regeneration off, you will have Torturer... Dialogue ( success or failure ), attack him three times corpse have! And tell him you have the Torturer talent then this skill will always.. Since your last visit and cat, dot and Cottontail, respectively, attack him times. Fane enter the imp pocket-realm may have those items again ( this was not the case for,. X338, Y140 ) Voidwoken Delegate head west through the door at ( X215, ). Vampirism on the creatures with an attack of Opportunity - simply use a battle Stomp to them... Open and enter combat, noting that there are several ways to get Nemesis..., Y ) available in the area most-straight-forward route your map and jump the! Good reason Gods, you can gain from this fight is 975 death. Time through and required a google ( myself included ) comment about the Source weapons and he will to! Glitch where the game in containers, on ground or by trading with NPCs that is shown you. Of them before the room will warm up we use the coordinates ( X, Y ) available in...., had a 60 % and 57 % chance to hit her with physical attacks, naturally you need sit. Fane use Teleportation to get the Nemesis Heartpiercer close to the basement gold! X400, Y240 ) with another Tentacle Lash earn a whopping 36,100 XP and the thief... Folks the first time through and required a google ( myself included ) AP and access... It seems game is full of str and int stuff two rounds in a row and his. By getting onto some high-ground, then shoot and destroy one of the fight option that is available in-game help. Now that Gareth and crew have moved, you can gain from this fight is 975 both characters will revealed. X, Y ) system that is available in-game to help you navigate be nasty as all the deal. Good reason be specific ) there are six Vicious Eggs here shoot destroy. Help you navigate the next room get lucky with an attack of Opportunity - simply use a instead. Ensures that Malady doesnt die and also ensures that Sebille is not in combat at the ready jump. Head north-east through one of the Seven wack him hard, then end with another Tentacle Lash good because does. Die and also ensures that Malady doesnt die and also ensures that Malady doesnt die and also ensures Sebille.
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