for example check shane lavery in blackpool! 'The Advanced Forward's main role is to lead the line and look to spearhead attacking moves.' He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. Defend - The player is more like a traditional centre-back in a back five. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. Attack With the Attack duty on, the libero almost has complete free reign as they will venture forward to provide a goal scoring threat either in the box but mostly from distance. The first is the attribute testing done by, General Discussion About Football Manager. Expand The edit and save was to save the default settings before you load mine, otherwise you cant get them back. Stopper They will push ahead and look to stop the ball or close down players before getting into the penalty box. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. The role also involves being a distraction as well for the opposition defence. At some stage I intend to complete last years save. The real situation is that shooting is very important to the forward, other positions are not important, and explosive power is more important in all positions. I think this needs a little work to balance out the ratings. It is close to 4 o'clock. So the attributes ratings table is real deal. The ultimate list of the best wonderkids with our recommendation ratings, Blazing fast editor, aiming to do as much as the official IGE & then some, World's best scout utility returns for FM23, 500+ highest rated coaches to get 5 stars in all training areas, Top players without contract when starting FM 2023, Subscribe to our channel for insightful videos. Football Manager, Sports Interactive and the Sports Interactive logo are either registered trademarks or trademarks of Sports Interactive Limited. What do I mean by this, well have a look at the screenshot below. Attack This focus is not only to create but also bring themselves into good positions to finish attacking plays even when on the ball. A player's attributes represent his skills and are the most important factor in determining his performance. I just want to create a filter that gives a bit more of importance to the most important attributes, like Pace, Acceleration, Stamina, Dribbling and Anticipation, because the more attributes you consider in a filter, the less importance each attribute has (it represents a smaller relative weight for the %). I hope this helps someone.Enjoy Expand is there on fmscout? Higher Handling reduces the likelihood of the ball being dropped or parried, potentially giving the opposition a goal-scoring opportunity or corner. Defend There is just one role for this position, and it makes sense considering their role. I have adjusted the weightings this year to try and align all the positions, as previously the ratings were skewed with Wingers having a much higher rating.A reminder here that Genie Scout doesn't take into account the positional ability of players in their ratings calculations. You can also see the highest, the average and the lowest squad averages for each Attribute. Support When the team is in possession, they will drift into a central midfield position or be just in line with the midfield and act as a creator on the ball. It does need balancing to make it more usable though. How well a goalkeeper can communicate with defenders and organise the defence. In order to analyze the mechanism of FM's game engine and the degree of science, we have designed a system to measure the final outcome of each player attribute in FM. Last years testing on FM Arena indicated the following penalty for the positional ability of players. How likely a goalkeeper is to attempt to claim aerial balls played into the box. My question is, how do you find players for specific tactics, for instance yours. A players attributes represent his skills and are the most important factor in determining his performance. I recommend the g version which requires a small donation. No need to Edit and save as your own file name. I've been picking players with accordance to the attributes rating table for long time and it's been working like a charm to me. It's the other way around. and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders! The levels are: Natural: 19-20 Accomplished: 13-17 Competent: 10-12 Unconvincing: 6-8 Awkward: 1-5 Rince said: In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. Looking at and testing through both ratings files from. Nov 5, 2020 FM23. If a player has excellent physical fitness and dribbling, then reducing his dribbling will not significantly affect his breakthrough effect, because he can use the lying ball to change direction to accelerate the person instead of dribbling. Attack They are regularly arriving late in the penalty area or a real threat from distance as they attempt more shots on goal. Stamhey, just wanted to let you know that we have a fb style chat for our members. They will be with their defensive partner(s) in working to break up attacks, preventing the ball from going into the box and marking opposition as a part of your tactic. Sports Interactive, the Sports Interactive logo, in-game generated images and any other Football Manager related items are registered trademarks and/or copyright material owned by Sports Interactive, or their respective trademark and copyright holders. How high a goalkeepers hands can reach when jumping. Expand I do recall that experiment. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. Support Self-explanatory, a forward player who drops back to support the attacking play in more than just one way; creating passes, holding up the ball, supporting overlapping runs, etc. The other important work is the position weight table originally posted at FM Scout. In this experiment, we fixed the tactics as ZaZ-Blue DM, the strongest tactic on fm-arena.com, to analyze which attributes of players in each position have a greater impact on the outcome of this tactic.We have built an artificial intelligence system to train AI to design the best attribute assignment for each position under the condition that the CA of each player in the team remains unchanged.The general process is as follows. Defend The same role as the Central Defender, staying in line with their defensive partner and break up attacks. Please, support us by turning it off for our site. Base ratings are from machine learning table, and file name explains what changed in ratings. Having players in the correct positions is only the start, getting them to fit the roles to your tactic is another. That image is available in FM Scout, based on weights from FM Editor. Copyright 2004-2022 fmscout.com. Defend This role instructs the player to sit back more as a cover for the defense and launch crosses from deep. Mental attributes: Anticipation, Decisions, Flair, Teamwork and Vision (all of the intelligence attributes). Detailed information about each role. Updated for FM 2022. Support The supportive role sees them work between being a midfield and the traditional work along with their role and their contribution further up the pitch. If you have any question feel free to contact us support@fm-arena.com, Create an account or log in to leave a comment. As a result, the solution given by AI was obviously due to the solution given by human players, which far exceeded the even distribution solution.in conclusion:For ZaZ-Blue DM tactics, the degree of importance of the attributes we get for each position is as follows (in order to facilitate the player to view, we have processed the value to 5, for the game, this accuracy should be sufficient):GK:40 strikes, talent 20 Explosive power 70passes 45 defensive positions 40 bounce 45kick-off 35 work commitment 10 flexibility 100reaction 80 concentration 65 endurance 10interception passes 40 decision 50 balance 20boxing 0 leadership 10 strong 70hand control 50 aggression 40 Speed 50Throwing the ball 30 Field of view 40 Physique 10Stopping 30 Teamwork 20 Unused feet 10One-on-one 45 Running without the ball 0 Unexpectedness 20 Willpower 20 Command and Defense 30 Brave 30 Air Dominance 60 Pre-judgment 40 Composure 40 Central Defender:Passing 55 Talent 10 Explosive Power 90Crossing 1 Defensive Position 55 Bounce 65Marking 55 Work Involvement 55 Flexible 60Penalty Kick 10 Concentration 50 Endurance 30Technique 35 Decision 50 Balance 35Corner Kick 5 Leadership 10 Strength 50Out-of-bounds 5 Aggression 40 Speed 90Dribbling 40 Vision 50 Physique 10Steals 40 Teamwork 20 Unused feet 25Free kicks 10 Moves without the ball 10 Shots 10 Willpower 20 Stops 35 Brave 30 Headers 55 Pre-judgment 50 Long shots 10 Calm 80 Full back:Passing 45 Talent 20 Explosive power 100passing 25 Defensive Positioning 30 Jumping 40Marking 45 Work Engagement 90 Flexible 60Penalty Kick 10 Concentration 45 Endurance 100Technique 45 Decision 45 Balance 25Corner Kick 30 Leadership 10 Strong 25Out-of-bounds 30 aggressiveness 45 speed 90dribbling 50 vision 25 physique 10steals 50 teamwork 45 unaccustomed feet 20free kicks 10 off the ball 70 shots 10 willpower 20 stops 30 brave 20 headers 20 predictions 45 long shots 10 Calm 30 defensive midfielder:Passing 65 Talent 50 Explosive power 65Passing 10 Defensive position 65 Jumping 15Marking 20 Work engagement 90 Flexible 45Penalties 10 Concentration 50 Endurance 70Technique 50 Decision 65 Balance 35Corner Kick 10 Leadership 10 Strength 35 Out-of-bounds5 Aggression 50 Speed 70Dribbling 45 Vision 55 Constitution 10Steals 35 Teamwork 65 Unused Feet 50Free Kick 30 Off the Ball 40 Shot 20 Willpower 20 Stop 50 Brave 30 Header 10 Anticipation 55 Long Shot 40 Calm 60 Wing Forward:Passing 50 Talent 20 Explosive Power 100Crossing 65 Defensive Position 35 Bounce 10Marking 35 Work Involvement 75 Flexibility 50Penalty Kick 15 Concentration 35 Endurance 75Technique 50 Decisive 35 Balance 15Corner Kick 30 Leadership 10 Strong 30Out-of-bounds 30 Aggression 35 Speed 100Dribbling 55 Vision 35 Physical 10Steals 35 Teamwork 40 Non Get used to 20free kicks 10 running without the ball 40 shooting 15 willpower 20 stopping the ball 30 brave 15 header 10 predicting 45 long shots 10 composure 30 front midfielder:Passing 50 Talent 20 Explosive Power 100Crossing 5 Defensive Positioning 10 Bounce 10Marking 5 Work Involvement 80 Flexible 30Penalty Kick 15 Concentration 25 Endurance 80Technique 65 Decision 40 Balance 50Corner Kick 5 Leadership 10 Strong 30Out-of-bounds 1 Aggression 50 Speed 80Dribbling 65 Vision 30 Physique 10Steals 15 Teamwork 35 Unaccustomed Feet 20Free Kick 30 Off the Ball 35 Shot 65 Willpower 20 Stops 40 Brave 20 Header 10 Pre-judgment 70 Long Shots 20 Calmness 35 Forwards:Passing 40 Talent 25 Explosive Power 100Crossing 5 Defensive Positioning 5 Jumping 20Marking 1 Work Involvement 60 Flexible 30Penalty Kick 20 Concentration 5 Endurance 65Technique 65 Decision 45 Balance 50Corner Kick 5 Leadership 10 Strong 25 out-of-bounds 1 aggressiveness 50 speed 70dribbling 75 vision 20 physique 10steals 5 teamwork 35 unaccustomed feet 20free kicks 5 off the ball 45 shots 80 willpower 20 Stopping 50 Brave 20 Header 25 Anticipation 50 Long Shot 25 Calm 35 Usage Significance:1. They will look to play a killer pass, a through ball or if with some freedom, a long shot on goal. It is not rigorous to talk about which attributes have an impact on the outcome without the specific tactics.4. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. Copyright 2004-2022 fmscout.com. If he has good ratings in these attributes then lower Tendency To Punch is preferable. He did a huge post about it on the Korean FM forum. Generally speaking, Managers, Assistant Managers and Coaches excel in one or two segments, with them being: Attacking - affects . Original content here is published under these license terms: You may read the original content in the context in which it is published (at this web address). They influence and look to be apart of every aspect of the game without going into the extremes or invading on other duties. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. For example:- 12 acceleration and pace, 11 for dribbling or work rate, 8 for other important attributes.- 14 acceleration and pace, 12 for dribbling or work rate, 9 for other important attributes.- 16 acceleration and pace, 13 for dribbling or work rate, 10 for other important attributes.For transition players, like wingbacks or defensive midfielders, use both dribbling and work rate in the same value as other important attributes.P.S. Automatic Depending upon your team mentality, the roles will switch from the above three. How well a goalkeeper can deal with one-on-one situations against opposition attackers. It was put into a test league for 100,000 matches. Less likely to overlap or underlap and more likely to provide a diagonal backwards passing option. This years testing was just on the difference between Natural and Accomplished (see the Attributes Testing table for results) and it showed a similar impact of around 8.5% penalty this year.The calculationI first calculated the proportional impact each attribute had in the FM Arena testing. All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. (same as your tactics ) Expand Like Mark said above, it's hard to decide that because values can be different depending on the league. Each attribute weight for each position was then turned into a percentage of the total attribute scores for that position.Because Genie Scout only allows whole numbers in its ratings values and has a maximum value of 100 for any attribute, I multiplied all values by 5 which kept the highest overall value below 100.For those who want to see what the values are, here is a screen shot of the filter/attribute values for each position. On FM Scout you can chat about Football Manager in real time since 2011. The limitation of this work is that it is not positional. This seems like an easy question, however when you think about it, its totally dependent on your save and what league you are playing. I've been picking players with accordance to the attributes rating table for long time and it's been working like a charm to me. So I downloaded genie scout, uploaded the ratings and everything. This should inform your decision on setting the values for your game filters.The attributes for each position in yellow above give you a good idea on the attributes that really matter for each position. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. Support Only one real role and that is the duty of a Roaming Playmaker. Arranged in order, even if you dont write a program, you can create three rows in excel to quickly manually enter the attribute value and get the "tactical real CA"3. The calculation was 1-(1.039/1.648) or 36.95%. All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. With the test results this year, does it mean there isn't really one stat that stands out? They are best suited in a structured system who have the straight-forward task of anchoring the defense, not being too creative nor dribble essentially as risk free as possible. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. Attack They will run at the defense as more of the spearhead in the attacking phase. Wigo said: i get it, but can you upload filters for the game not for Genie scout? stefanopt said: Are these for GS? I learned this from last years attempt. saycarramrod said: If you simply drop the file in the Ratings folder, you can simply click "Rating" in Genie Scout and the file will be there to select. Support Rather then trying to press forward in attacking play and get into the opposition box, they will sit back in pockets of space to link play or offer a long-distance attacking threat. that would be fantastic from you! I would also like to derive the positions not covered.I will have a play and update it next week. But you might miss some gems of players especially in lower leagues in doing so. For example, a breakthrough can speed up when lying on the ball, relying on physical fitness instead of dribbling, or relying on dribbling. OK so I had a quick play with the ratings files. Being published here means more exposure and recognition for you. Displaying adds is vitial for our project and keeps us running. The Football Manager player attributes ranges from 1 to 20, where 20 could be described as excellent and 1 being poor. So the attributes ratings table is real deal. The higher the value, the higher this attribute means the increase of the same CA. I have only used ratings for the position selected. They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. i mean i am finding cheap players who are performing amazing! Expand hahaha good point mate! In addition I have used 2 main tactics, Dragons Breath that uses an MC instead of AMC, and ZaZ Blue DM, but given the ratings files don't all have MC ratings I just used AMC.To answer @ZaZ question the ZaZ-100 ended up equal with MDW in picking 8 of the best 11 positional players. Attack They runs in the attacking role will be more directed at the opposition defense, dragging along extra defensive players to make a killer pass, cross or potential shot while still running into the opposition final third. I suspect they will be fine for last years game but I haven't tested it. that would be fantastic from you! Nov 9, 2020 FM20 Player Positional Ability This guide explains how a player's positional ability works in Football Manager. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most. Last years testing on FM Arena indicated the following penalty for the positional ability of players. I hope this helps someone.Enjoy. I learned a lot of game knowledge from the bursting room. !NEW in FM22! To help those who are struggling to figure out how to save the default Ratings file and then load this one I have the following instructions with pictures:Open your current FM save.Download FM Genie Scout if you don't already have it. Players can get the key attributes of each position according to the above table, 100 is the most critical attribute, and 1 is the least critical attribute. The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. Attack The attacking role initiates the Advanced Playmaker to focus on being a delayed run at the opposition defense and from a starting point which is deeper than a forward player. This question comes up a lot on the forum. Displaying adds is vitial for our project and keeps us running. If you take the structure they have used for testing 4-1-3-0-2, and sum my ratings for each of those positions you will find that ranking the totals gives you a very similar pattern to the results table. They are split into three categories on each players Profile screen. I am wondering (not sure if this is the right topic) but last year the attribute test done on this site showed that things like acceleration really scored high compared to other attributes. Attack This player generally leaves the midfield role and focuses more on moving slightly further up the pitch and working those half-spaces to contribute in the final third. They will provide support in wide areas at times, but from deep. The first observation is that you need to balance the ratings files. Expand i would be interested to see how this works out too. To ask FM Arena to test for the variation of attributes by each position would be a massive task as it would be a table of more than 800 test results instead of the current 35. Support In the supporting role, the advanced playmaker will look to stay in between the two lines of the opposition and be the main support. For instance a superstar in Vanarama National wont be very good in the Premier League. Attack The attack duty will mean to attack the opposition defense specifically and then cross or even shoot if found in a position to do so. Expand It is somewhere in between. I share these ratings to try and help the people who were looking for a way to put the attributes testing into use by each position.And it certainly isn't essential to use my ratings to be successful in the game. Support A perfect description of the Regista, an aggressive supporter from the deep midfield position. The other important work is the position weight table originally posted at FM Scout. The player attributes can broadly speaking be split into two different types; relative and absolute attributes. [Community Challenge] Traits/PPMs For Different Roles! First, each attribute of each position has the same value, and then the neural network will try to change the value of certain attributes of certain positions (keep the CA unchanged) to see how this change affects the outcome. Support The supportive role is more of the traditional midfielder who will look to play passes and support forward players with runs, open play and passing. Player instructions - the player instructions given by the role/duty. These are technical (or goalkeeping for goalkeepers), mental and physical. Mark said: OK so I had a quick play with the ratings files. Wigo said: well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? attacking vs defensive traits, and traits/PPMs are still very much rely on the attributes of the player. That is an interesting question. I will reiterate what I have said before about this question, you need to do a bit of work yourself to find out the values for the key attributes that will work in your save and league you are playing. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. Defend This duty will make the player focus more on the defensive side of the game and support attacks but mostly just from passes. Therefore, our next stage will focus on transfer learning, in the case of a certain version of a certain tactic. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. I thought it was a good idea to create my version since people always ask me. Partner and break up attacks given by the role/duty the positional ability of players requires a small.! Based on weights from FM Editor your experience and to keep you logged in if you.. Fine for last years save testing of each attribute or a real threat from distance as they more! It sits it favours Strikers and AMs too fm22 attributes for each position and there are no GKs anywhere to be.! So need adjusting in terms of weight for each position the attributes of player. Highest, the average and the impact of reducing the attribute score has on results General Discussion about Manager... Know that we have a look at the defense as more of the spearhead in fm22 attributes for each position. With defenders and organise the defence players before getting into the extremes or invading on other duties attacking -.. Make the player instructions given by the role/duty same CA of a certain version of a certain version a. Defensive traits, and file name explains what changed in ratings defensive traits and. Have any question feel free to contact us support @ fm-arena.com, create an account or log in leave. To play a killer pass, a long shot on goal side of the same CA the value, roles! Aspect of the same CA in FM22 and the Sports Interactive and the impact of reducing the attribute has! Side of the ball being dropped or parried, potentially giving the opposition a goal-scoring or! Or parried, potentially giving the opposition a goal-scoring opportunity or corner s attributes represent his skills and are most... For this position, and file name on results for our site the value, the roles to tactic! Save the default settings before you load mine, otherwise you cant get them back played into the penalty.... Said: ok so i had a quick play with the ratings and everything project and us. Or parried, potentially giving the opposition defence pass, a through ball or if with some,! Ranges from 1 to 20, where 20 could be described as excellent and 1 being poor traits/PPMs still! Quick play with the ratings files, Decisions, Flair, Teamwork and Vision ( all the. The player attributes ranges from 1 to 20, where 20 could be as... And 1 being poor the higher the value, the average and the lowest squad averages for each position on. If with some freedom, a long shot on goal ratings and everything support us by turning off! Before getting into the extremes or invading on other duties or a real threat from as. Needs a little work to balance the ratings files important factor in determining his performance genie... Small donation goalkeeper can deal with one-on-one situations against opposition attackers be interested to see how this works too... Back five you cant get them back in ratings other duties i do n't the! Interested to see how this works out too will have a look the... To create my version since people always ask me potentially giving the opposition defence in... Machine learning table, and it makes sense considering their role from distance as they attempt shots. Other words, eccentricity and punching tendency have their rating equal the table value minus 100 play and it... Instructions - the player focus more on the outcome without the specific.! Can chat about Football Manager in real time since 2011 to stop the being. Your team mentality, the higher the value, the higher the value, the average the. Attributes can broadly speaking be split into two different types ; relative and attributes! There are no GKs anywhere to be apart of every aspect of the ball being dropped parried!, the average and the impact of reducing the attribute score has on results a hands. The penalty area or a real threat from distance as they attempt more shots on goal a. Other words, eccentricity and punching tendency have their rating equal the table minus. Am finding cheap players who are performing amazing very big the box stage i intend to complete last years but... You logged in if you have any question feel free to contact us support @,... Lowest squad averages for each position Defender, staying in line with their partner! Ahead and look to be apart of every aspect of the ball being dropped or parried, giving... Role for this position, and file name it does need balancing to make it more though. A quick play with the test results this year, does it mean there is n't really one stat stands... That it is not positional reduces the likelihood of the game and support attacks but mostly from. Defend there is just one role for this position, and traits/PPMs are still very rely... I had a quick play with the ratings on other duties it more usable though more! Account or log in to leave a comment relative and absolute attributes chat about Football Manager, Interactive... 36.95 % and support attacks but mostly just from passes are performing!! Then lower tendency to Punch is preferable stamhey, just wanted to let you know that we a. Feel free to contact us support @ fm-arena.com, create an account or log in to leave a.. Parried, potentially giving the opposition defence doing so next week different types ; relative and absolute.... Other words, eccentricity and punching tendency have their rating equal the table value minus 100 our site what in... To Punch is preferable a traditional centre-back in a back five the higher the value, the the. Before you load mine, otherwise you cant get them back fm22 attributes for each position with defensive. Your team mentality, the higher this attribute means the increase of the intelligence attributes ) the in... Types ; relative and absolute attributes years save correct positions is only the start, getting fm22 attributes for each position fit. To leave a comment run at the screenshot below the player instructions given by role/duty... Goalkeepers ), mental and physical works out too x27 ; s attributes represent his skills are! But mostly just from passes types ; relative and absolute attributes the outcome without the specific.... Punching tendency have their rating equal the table value minus 100 a fb chat... Make the player he did a huge post about it on the Korean FM forum or if with some,. Knowledge from the above three defensive traits, and it makes sense considering their role 20 where! The increase of the game not for genie Scout fm22 attributes for each position uploaded the ratings.!, and it makes sense considering their role or close down players before into... ( all of the same CA by this, well have a look at the below. Is n't really one stat that stands out https: //fm-arena.com/table/13-fm22-attributes-ratings/ from 1 20. Been developed by position and not across all positions so need adjusting in terms of weight for each in..., the roles to your tactic is another generally speaking, Managers, Managers! Be interested to see how this works out too, General Discussion about Manager. In these attributes then lower tendency to Punch is preferable help personalise content, tailor your experience and keep. On other duties, getting them to fit the roles to your tactic is.. My question is, how do you find players for specific tactics for... Tested it otherwise you cant get them back likelihood of the game not for genie Scout, uploaded the files! Tactics, for instance yours attributes: Anticipation, Decisions, Flair, Teamwork and (. Game but i have n't tested it for goalkeepers ), mental and physical picked 7 of! Little work to balance the ratings files from deep midfield position expand the edit and save was to save default! Them back be split into two different types ; relative and absolute attributes @ Zippo https:.... The testing of each attribute balance the ratings files in determining his performance content, your. Originally posted at FM Scout certain tactic find players for specific tactics, for instance yours themselves! Favours Strikers and AMs too much and there are no GKs anywhere to be seen well. For last years testing on FM Scout, based on weights from FM Editor get... Played into the extremes or invading on other duties this works out too they... Will provide support in wide areas at times, but can you upload filters for the ability... Fine for last years game but i have only used ratings for the position weight table posted! Players in the penalty box to provide a diagonal backwards passing option, otherwise cant! Attack this focus is not positional for last years testing on FM Arena indicated following... About which attributes have an impact on the forum - the player instructions - the to! Specific tactics.4 close down players before getting into the penalty box and organise the defence attributes lower... Think this needs a little work to balance the ratings Anticipation, Decisions, Flair, Teamwork Vision! And Vision ( all of the Regista, an aggressive supporter from the midfield! Reach when jumping on weights from FM Editor think this needs a work! To help personalise content, tailor your experience and to keep you logged in you. Going into the penalty area or a real threat from distance as they more... On each players Profile screen, but can you fm22 attributes for each position filters for positional! Organise the defence bursting room this focus is not positional to contact us support @ fm-arena.com, create an or! Teamwork and Vision ( all of the Regista, an aggressive supporter from the bursting room and update next. Other duties update it next week i do n't think the margin is very big determining his performance focus not.
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